17 MAY 2012 by ideonexus
Science is Not Separate from Life
Quoting Rosalind Franklin.
Folksonomies: science,life
Quoting Rosalind Franklin.
Folksonomies: science,life
28 APR 2012 by ideonexus
Do What You Love
Quote from Gertrude B. Elion's lecture notes.
Folksonomies: wisdom,life
Quote from Gertrude B. Elion's lecture notes.
Folksonomies: wisdom,life
28 APR 2012 by ideonexus
Do Not Preach Success to Children
Preach to them pleasure in work, its results, and its benefit to the community.
Folksonomies: life,satisfaction
Preach to them pleasure in work, its results, and its benefit to the community.
Folksonomies: life,satisfaction
13 APR 2012 by ideonexus
The Bonds Revealed Through Taxonomy
Darwin notes how the exercise of classification of species reveals connections to other living things.
Folksonomies: evolution,life,taxonomy,connections
Darwin notes how the exercise of classification of species reveals connections to other living things.
Folksonomies: evolution,life,taxonomy,connections
23 MAR 2012 by ideonexus
The Entangled Bank
The closing chapter of Darwin's "Origin" inspiring and beautiful view of evolution and life.
Folksonomies: evolution,wonder,life
The closing chapter of Darwin's "Origin" inspiring and beautiful view of evolution and life.
Folksonomies: evolution,wonder,life
23 MAR 2012 by ideonexus
Microscopic Life is Everywhere
Even in places hostile to life, and it may have originated there.
Folksonomies: life,astrobiology
Even in places hostile to life, and it may have originated there.
Folksonomies: life,astrobiology
26 JAN 2012 by ideonexus
Games that Turn Humans into Rats in a Skinner Box
Games like Farmville and Angry Birds tap into the reward mechanisms in our brains, administering doses of dopamine to us for repetitive tasks.
Folksonomies: life,conditioning,time,gaming
Games like Farmville and Angry Birds tap into the reward mechanisms in our brains, administering doses of dopamine to us for repetitive tasks.
Folksonomies: life,conditioning,time,gaming
26 JAN 2012 by ideonexus
We Have Finite Time to Spend in Life
When we play games, we should play games that are fun, but also creative and challenging. Easy games are a complete waste of time, like watching TV. Hard games challenge us and make us grow.
Folksonomies: education,games,life,growth,time,challenge
When we play games, we should play games that are fun, but also creative and challenging. Easy games are a complete waste of time, like watching TV. Hard games challenge us and make us grow.
Folksonomies: education,games,life,growth,time,challenge
14 JAN 2012 by ideonexus
The Difference Between Vegetable and Animal
A lovely description.
Folksonomies: life,plant,animal. taxonomy
A lovely description.
Folksonomies: life,plant,animal. taxonomy


