26 JAN 2012 by ideonexus We Have Finite Time to Spend in Life
When we play games, we should play games that are fun, but also creative and challenging. Easy games are a complete waste of time, like watching TV. Hard games challenge us and make us grow.
Folksonomies: education,games,life,growth,time,challenge
13 DEC 2011 by ideonexus Knowledge Produces More Rapid Rate of Progress
...in comparison to Capital, which checks its rate of growth with interest.
Folksonomies: knowledge,growth
29 JUN 2011 by ideonexus The Cultural Bias of the "Growth Curve"
Infants are compared to a growth average, but this average is based on on white, Western infants, other breeds of humans fall beneath or above the curve, resulting in their being considered "abnormal" when they are not.
Folksonomies: babies,development,normality,cultural norms,growth